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This Was Supposed to Take a Week. It Took Months.
Four skins. Four moods. Four musical identities. I wrote my last article in December. At the time, I thought I’d be back with an update in a week or two. A quick continuation. A smooth progression. That didn’t happen. Not because I lost interest.Not because the project stalled.But because the work turned out to be far heavier than I was prepared for. The truth is simple: this phase took much longer than expected. The Part I Thought Would Be “Easy” After December, I entered wh
Feb 13 min read


I Thought Making a Mobile Game Would Be Easy — I Was Wrong
When I started this journey, I honestly thought making a mobile game would be relatively simple. I’m trained as a computer scientist. I understand code, logic, and problem-solving. So I figured, how hard could it really be? About five weeks ago, I decided to challenge myself with a simple question: Could one person create a fun, polished mobile game from scratch? I didn’t start with a massive plan or a big team. I started with one clear intention, to create something joyful.
Dec 12, 20254 min read
A Year in Reflection: The Journey of a Studio Owner
Introduction: It’s been a year since I shared my journey into gaming studio ownership. While this path has been rewarding, it has also...
Jan 12, 20252 min read
Breaking Barriers: A Woman CEO in the Gaming Industry
Introduction In a traditionally male-dominated industry, the gaming world has often been perceived as a realm primarily for men. But what...
Jan 12, 20252 min read
From Gaming Passion to Studio Ownership: A Journey of Perseverance and Change
Introduction: Every journey begins with a single step, and mine started with a game that would shape my life in ways I couldn't have...
Jun 18, 20233 min read
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